Aves Engine: High performance browser games by Paul Bakaus

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Graphically intensive and fast paced browser games written in pluginless JavaScript largely do not exist yet, for a very specific reason - Performance issues. Only recently, browser engines started to give us enough quirks and hacks to power full motion graphics, animation and real time interaction. With unprecedented depth, you'll learn why Canvas isn't the obvious choice, why you should write JavaScript in front- and backend, why HTML5 really is just a buzzword and how to leverage CSS hardware accelerated to create true platform independent games. Dive in to the world of JavaScript gaming!

paul_bakaus.jpgAbout Paul
Paul is the CTO and co-founder of Dextrose AG, where he is currently creating the Aves Engine, the first commercial and pluginless browser game engine. He's also a jQuery team member, and well known in the JavaScript community for having created jQuery UI. He's a creative JavaScript geek by heart, and - in addition to his main work - enjoys his well booked speaking engagements at various conferences around the world. His favorite topics cover innovative user interfaces and experiences, browser games, JavaScript wisdom and of course, jQuery

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