Doing animations in the dark ages of the internet led you to technologies like Flash, or even Java Applets. Early arcane magicians tried bending the will of the DOM to create shiny stuff. It felt wrong.
With HTML5 two technologies arrived to fix that: Say hi to Canvas and SVG!
Our talk will cover basic usage and use cases of both technologies. By showing demos and real world examples we'll try to give you an understanding of when to choose what. Eventually we will show you libraries based on Canvas or SVG which should save you some time.